Over the course of the past couple of months, I was able to achieve a promising progress in modernising Five or More, although I would have to say there is a fair share of aspects to tackle yet.
I opted for rewriting the code module by module, without combining C and Vala code. There was was an old attempt to port Five or More to Vala, but I chose not to use it due to the fact that the partial port was 4 years old and it definitely needed an update, which might have taken quite some time, and might have produced some nasty bugs. While doing so, I paid extra attention to keep things nicely separated: all of the currently ported modules separate the game logic from the drawing logic and the UI.
I also managed to port the app menu and the preferences window. However, due to the new design gudelines, which are currently only in the state of a proposal, the app menu might require future alterations.
The app window is currently resizable and it sports a customisable coloured board. After each click, the next shapes contained inside the next pieces widget are being spawned inside the game board.
I am currently working on the pathfinding algorithm, which will basically allow the user to move a shape from cell A to cell B inside the game grid.
The short todo list includes adding the game over logic and implementing both the scores and high scores system, by using the libgnome-games-support. There are also some extra-features to be added, such as animations, sounds and gamepad-support, and providing a fresh looking UI.
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